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SundayLeague => General Sundayleague Discussion => Topic started by: The Borg on December 05, 2022, 05:37:29 PM

Title: Potential improvement/change to SL1
Post by: The Borg on December 05, 2022, 05:37:29 PM
Over the last few days I have been in contact with Junior about giving SL1 abit of a clean up. Just cleaning up the game trying to fix any floodlight failures and small general improvements. Now as we know the game code is old so there is limits that Junior can and can't do. Could turn into fixing one thing and breaking 2 more sort of scenario. So we have to be careful.

ALL suggestions I am going to list below are all open for discussion. None of these are set in stone or going ahead until we know what we want as a community and of course, if Junior can do it with the game.



These are just some ideas to help clean up the game. There are others I haven't asked Junior about. Like for example the Lost password  link when you log in just goes to the blank screen on mobile version.

Junior thinks he could patch some bits before we have the Christmas Break for some testing to see how it goes.

Like I say, nothing has been decided these are early days but a few fixes and VERY minor tweaks we could be heading in the right direction.
So, has anyone got any thoughts? ideas? Anything they've seen needs fixing?

Title: Re: Potential improvement/change to SL1
Post by: stupac on December 05, 2022, 06:00:34 PM
Nice work Borg!

I think upping the x-1-1 winners pot to 5000 is a good idea.
Also having the building squad and other strategy tips easily accessible in the game would be great for new managers and keeping them.

The subs glitch I hope is something that can be fixed, as it is dumb af. But simply removing the ability to sub until a certain point will just mean everyone will 3 sub at HT instead. We need to find out what is causing such an advantagge and patch it out, if that is possible.

Same goes for 253. I don't think it should just be removed as we are free to play whatever formation. Not to mention most people's squads would need to rebuild at the same time, thus flooding the market even more than it already is. If Junior can find out why it is so overpowered and nerf it, then I'm all for it. But give us a few seasons to rebuild lol.
Title: Re: Potential improvement/change to SL1
Post by: Marv999 on December 05, 2022, 06:45:23 PM
Solid recommendations Borg. Always up for anything male the game more enjoyable for all.

Love the idea of upping the credit prize for X-1-1 wins to a larger amount. Alot of people could easily just move to a X-1-4 and just get 3 lots of 1500 credits in the run up to an X-1-1 conference with no competition. So to only get 1500 for winning one with multiple good teams in seems short changed. I'd like to see that at least doubled, to 3000 but 5000 also seems totally not unreasonable. X-1-1s are notoriously hard to win. I'd also like to suggest on this front that maybe the top 4 could also be awarded a credit prize. I'd love to see like a prize fund of say 3000 for the title winner, 2000 for 2nd, 1000 for 3rd and 500 for 4th place finishers in an X-1-1. I know that's 5000 more credits extra than the game would have to give away from an X-1-1 season, but you could lower the prizes for X-2 title wins from 1000 and lower X-1-2/3/4 prizes from 1500 to compensate.

Definitely agree with addressing the 3 subs at k.o glitch. It's just silly and not something people should be doing to gain advantage. Definitely look into fixing this, and if it can't be fixed then as was mentioned by borg, block it by blocking subs until a certain time.

I would agree with balancing the 253 formation. It's the only one prettyuch where you can play longball and passing and feel no gelling/morale punishments. It seems overpowered beyond that too. I love the variation of formations there is to use but to have 95% of managers just go to 253 because its the best is just boring. I like the idea of a future on here where no formation is better than any other. All formations equal and it comes down to tactics and player strength more than anything. It should ease the transfer market a bit also if say for example defensive midfielders become just as desired as central strikers etc. Would be difficult to implant for sure but definitely would be a benefit to the game in the long run. Could add compensation to teams running 253 in order to delete the 253 formation, or just junior to do his best and balance the 253 formation so it can still be used but isn't the runaway go to formation.

Just my thoughts on the ideas above  8)
Title: Re: Potential improvement/change to SL1
Post by: Banger on December 05, 2022, 07:41:52 PM
Well done Borg - Great ideas and love that someone is trying to push this game along and keep it fresh

All the ideas you have put forward I would be fully behind with the slight adjustment Marv mentioned - The top 3 in each x-1-1 getting a little pay off for the season. Maybe 3k, 1.5k, 500  (only because I have a chance of winning something then ;)

I too don't like the idea of 3 subs on 1 min or the dominance of 253, I'd be happy to see them both changed if poss
 8)
Title: Re: Potential improvement/change to SL1
Post by: captain_kush on December 05, 2022, 08:02:19 PM
Fantastic Borg, well done mate.. I agree with what you and others have mentioned.

I think the first thing Junior needs to do is fix the sign up page because users are not getting confirmation emails to fully register their accounts. This is a must if the game is ever going to attract new players. In addition to this, the help guide needs to be fixed as it is blank. How are new users meant to understand the rules and concept of the game if there is no help or how to guide available on the actual website.

Feedback needs to be fixed and is very important. Users should be entitled to get straight in contact to raise any questions with Junior rather than having to go through me, Borg or any admins and even then, an answer is still not guaranteed.

Black Friday sale double credits needs to be removed. This is driving the TM to levels I have not seen before. a 44 year old striker went for 3K credits the other day.....

There is a bug when setting up friendlies in which you lose credits if you accept all friendlies at once whilst other friendlies have been accepted and awaiting a fixture date.

Team history needs to be sorted as well in terms of season progress. Some users also have their trophy cabinet not showing properly (this is due to the competition being a long one word name).

I'm sure there are more, these are just at the top of my head right now.
Title: Re: Potential improvement/change to SL1
Post by: captain_kush on December 05, 2022, 08:27:40 PM
I don't think 2-5-3 should be completely removed from the game but rather nerfed especially in longball conditions.
We all know that 2-5-3 is severely overpowered but it is particular easy to see this in longball games. It seems you are getting the benefit in normal conditions as you have the 5 in midfield which makes sense but for some reason you are also getting the same thing with the 3 strikers up front in snowy/rainy conditions neglecting the idea you only have 2 defenders. Longball doesn't generally work with a low amount of defenders. As Antony mentioned in the Telegram chat, use wings is a viable option to use so simply just nerf the longball aspect when it comes to 2-5-3 and I think we are good to go..... Let's just hope nobody swaps to 5-2-3 longball any condition haha.

The 3 sub KO glitch has to be fixed 100%. It makes no sense whatsoever. I think a possible way of fixing this is to reduce the penalty of a player coming on for an injured player and only give the usual penalty if you start a player in your first 11 out of position. You could also increase the amount of subs from 5 to 7 allowing 2 extra players to fill giving more depth to your team in the game. I wouldn't even mind increasing the total squad number from 20 to 22 allowing not only depth but allowing options of playing different formations. Another option would be to introduce a new type of player to the TM. Right now we have normal players in their respective positions. We also have players that can play on any side of the pitch. Why can't we have a wide player that can play both wide positions i.e a DEFRL and a MIDRL... 

Note:
Right now an injured player is better off to stay in your team rather than swapping him out for a out of position player because the latter is a heavier penalty.
Why don't we just reverse this? Make it that if an injured player continues to play, you will be severely penalised (doesn't matter what injury it is, even a mild concussion). Reduce the penalty for an out of position player to come on for an injured player... This will make everyone use their subs appropriately as there would be no advantage. Increase sub bench to 7 so that you can cover extra positions and your good to go.
Title: Re: Potential improvement/change to SL1
Post by: Gull on December 05, 2022, 08:32:00 PM
Black Friday sale double credits needs to be removed. This is driving the TM to levels I have not seen before. a 44 year old striker went for 3K credits the other day.....

As I've mentioned in the chat the double credit offer has ruined the transfer market. I'm sure a lot of users have stockpiled credits so I genuinely think it wont return to a fit for purpose state for a good year or two.

Increased prizes will mean another 28,000 in circulation and will add more strain to the transfer market. If the double credit offer comes off then it would be great to see a prize structure introduced to the top 4 in a division.

Removing the instant subs at KO would increase demand for anyside players. Would attacking formations become obsolete?  You can't cover all the bases and would go into games potentially having an injured player being replaced by an out of position one.

Edit: Have just seen Kushes post - a subs bench increase to 7 would be the only way to go.

I hate 2-5-3 and the idea of a one size fits all formation and only select it as everybody else does it. Definitely needs tweaking so that would be a welcomed change.
Title: Re: Potential improvement/change to SL1
Post by: Walpster on December 05, 2022, 09:12:16 PM
Firstly, i think every single one of the suggestions above are great.

I have not done this post to give any suggestions if I’m honest, I am just so happy that Junior is ‘possibly’ willing to invest some time in to fixing a few things. This is great.

With that being said  ;D i do hope he can sort out what Kush said with making the sign up page, confirmation emails so new teams can register, a help guide that is more accessible for new users etc, as I think if we can get new users to stay, it will generate more managers, more fun, and more money to the game! This is the key.

Edit: (not sure if this was mentioned in a different way) but The help tab doesn’t work, and if there was an option to click that, and be able to select a page that gives you the tips and strategies and all the information you need basically, so it’s clear and obvious for new users to see, as the first thing you need to know when you register and sign up, is how to play the game, this needs to be ok the main screen or in the help section.

But I agree with everyone’s points and I just wanted to stop in and say thanks for everyone involved for always trying to keep this game going and make it better!
Title: Re: Potential improvement/change to SL1
Post by: Banger on December 05, 2022, 10:34:05 PM

The 3 sub KO glitch has to be fixed 100%. It makes no sense whatsoever. I think a possible way of fixing this is to reduce the penalty of a player coming on for an injured player and only give the usual penalty if you start a player in your first 11 out of position. You could also increase the amount of subs from 5 to 7 allowing 2 extra players to fill giving more depth to your team in the game. I wouldn't even mind increasing the total squad number from 20 to 22 allowing not only depth but allowing options of playing different formations. Another option would be to introduce a new type of player to the TM. Right now we have normal players in their respective positions. We also have players that can play on any side of the pitch. Why can't we have a wide player that can play both wide positions i.e a DEFRL and a MIDRL... 


Great post Kush
I'm not sure how easy or hard it would be to implement these ideas, although they are great ideas I can see changing that much may cause program problems.
But the 7 subs idea would be a massive help, That would get a huge thumbs up
Title: Re: Potential improvement/change to SL1
Post by: cha4zz on December 05, 2022, 10:35:53 PM
All of the above points are good and I agree with pretty much all that Borg has written.

For me, the biggest issue as Kush eludes to is the transfer market. It's a complete joke. Surely there is a fairly simple fix that means Junior could increase the attributes of players going onto the transfer market - it should just be a case of increasing attribute parameters? This should be possible even if the code for the website is 15 years old. I'm not talking having every player on the TM with stats of 95 but increasing the average attribute would at least reduce the number of managers unable to rebuild their sides.
Title: Re: Potential improvement/change to SL1
Post by: bonzai on December 06, 2022, 10:23:34 AM
Awesome Borg,

Here are my opinions on the proposals:

1) Bigger prize reward is always nice, but I prefer to give credits to top 3/4 in top division too. This to keep competition in all top divisions bigger, and also the elite teams don't take away all the available credits, and the "lower" teams have to spend money to keep playing.

2) I don't like subbing at kick-off. It doesn't feel naturel, and it makes setting up games more annoying and a waste of time.
Making the penalty for injuried players higher than out of position players is a good option, but as mentioned, this gives the natural formations a big bennifit as they can cover more positions then the special (Atticking/Defensive) formations.
I really love to see more teams building a special formation. The problem with these is indeed you have a harder time covering all positions in case of injury/Awol/Ban. Increasing the squad amount can help with this, but also benifit the normal formations alot.
Maybe giving attacking/defensive players an automatic 'can play on all sides' maybe equals this a bit.

Also if injuries will be penalised harder in games, we might see more teams try a psycho against a top opponent, to hope to do damage in the game, and the better teams will have lots of injuries if this happens. While Bans are mostly only 1 game. Don't know how i feel about that. (maybe decrease the time for injuries, and increase the time for bans)

3) 100%, i feel as a community we need to do everything possible to help new managers.
I feel giving new members a starting fee of x-amount of credits will help. (not the 300 for confirming email, but enough to build a first semi-decent squad), or maybe give them a semi-decent 3 season old squad to start with.

If you start as a new manager you need to buy credits to be competitive, I don't know many people that would spend money on a game with low activity and unsure if you will keep continuing playing.
Also you need to build a squad for 2-3 seasons (3-4 months) to even be semi-competitive. For new players that is a long time and a big investement.
If you can skip these steps, and let them have fun battle games in the midfield of a top conference, while building a squad, it encourages to keep playing, instead of losing 5-0 everyday to top teams, and destoying your PC-filled lower conference.

Also, maybe some managers can write a nice guide for newcomers with the basics, and some good tips. Maybe a buddy system. Top managers can become a buddy of a newby, and give them tips. I would love to advice someone new and see how they use my tips to make their own team and plan.

4) Not sure if removing 2-5-3 is the solution. before 2-5-3 almost everyone was playing 4-5-1. i think most people will follow the formation of the top teams, so there will always be a dominating formation i think. (that's what I did when i re-started again)
I feel the 2-5-3 and 4-5-1 are used so much as midfielders are easier to train. (Elite players can be bought at almost full stats).  Maybe if we lower the stats of top midfielders on the TM the massive midfield teams will suffer a bit.

Or Junior can share some weaknesses of 2-5-3, so teams can be build to counter it. But I prefer to find weaknesses of formations myself by exploring.


---------------------------------------------------------------------------------
My improvements ideas:

1) I think this game needs a proper working app. You need to play daily to set-up and select training. Some people can't get on a PC on a daily base, and playing from my cellphone gives me **** .

If there would be a easy to setup app, I feel this game can get a boom again and increase playerbase alot.

2) The TM is very busy, but I remember a year ago, one day all computer teams started to be active on transfer market. this also increased the amount of  bids on players. I know back then all computer teams were losing 3-0 because they couldn't field players, but you could easier snipe a cheap player on the TM. not sure if we can disable that again. -> the negative side is that PC teams and lower competitions will be dead again as they all lose 3-0.
Title: Re: Potential improvement/change to SL1
Post by: The Borg on December 06, 2022, 04:21:39 PM
Thanks to everybody who has taken to the time to respond on here. It is really interesting to hear people opinions and thoughts with what they would like to see. what they thinks would work. what they think wouldn't work etc.

Nothing has yet been decided but I have emailed Junior over some more questions and to get more information into what is and isn't possible.
these include -
- Prizes for top 4 in the top conferences
- A fix or a more streamlined experience with the activation email
- What can be done to improve the transfer market - if thats more players, a different type of player, adding a 2nd window or increasing the max bid.
- To see if there is any data that he can see on the KO sub glitch and what is the best way forward in getting it removed or less effective
- Potentially if it would be possible to patch how overpowered 253 is when playing longball conditions. Not removing it and leaving it viable for use wings use.
- If its possible to implement the helping building your squad information onto the help pages on the game for managers. Currently blank.

Nothing has been decided. I am just getting abit more information. I will post on here the findings which can helps us decide and see what are the options.


P.S I like that Buddy idea Sem.
Title: Re: Potential improvement/change to SL1
Post by: spiteri on December 06, 2022, 04:51:09 PM
22 player squads and 7 subs sound great if they are possible.
Title: Re: Potential improvement/change to SL1
Post by: Banger on December 06, 2022, 07:16:41 PM
One thing I always thought would help with different formations for different conditions would be a pre-set option
When I played this game many many moons ago I played 352 for passing and 523 for longball.  But with my time lacking now for set-up times I've used the go to formation of 253 for both
If there was an option to save 2 formations and team selections it would help people switch between the 2 with the click of 1 button
This feature would come in very handy if 253 was to be nerfed
Title: Re: Potential improvement/change to SL1
Post by: Marv999 on December 06, 2022, 08:04:04 PM
22 player squads and 7 subs sound great if they are possible.
I like the idea of this too, and in my head thats probably one that's not too difficult to code in.
Title: Re: Potential improvement/change to SL1
Post by: Marv999 on December 06, 2022, 08:11:28 PM
Once upon a time I always loved the idea that you could give individual players tactics/instructions to add an extra dynamic to advance tactics.

Examples such as - giving a striker a "free roam" instruction, or things like "target man" or "make runs behind the line" or "drop back for possession". And for like left and right defenders things like "make overlapping runs" or "flat back line".

A few team instructions came to mind too, such things like "play the offside trap" or "by-line crosses" etc etc

Not sure weather this would take away what the game is though, which is a no fuss simple management game, and turn it more football manager-y.

Didn't feel like loads extra but I'd imagine that would be some mega committed coding project to get some of those on.
Title: Re: Potential improvement/change to SL1
Post by: The Borg on December 08, 2022, 10:51:59 PM
So I have had a reply from Junior about the questions I sent. His reply is as follows & the bits in Bold are what I've added

Conference prizes for top 4 in top division
The conference winners prizes would have to be manual or semi-manual as I cannot change the game code.
I’ll have a go at writing a patch for it at season ends, but it may have to be a manual thing for a while.

Due to the game code it looks likes prizes for top 4 rather than just to 1 are going to be abit difficult as it means changing the old code. However, he does say about writing a patch at the season ends.

 
The transfer market
I cant reset the market twice, unfortunately, as it is inside the game engine code and I cant adjust that.

Unfortunately the transfer market is going to remain fudged by the looks of it, I have replied back to him asking about other solutions on this. IMO the potential removal of double credits will help though.
 
Activation email
I’ll look at that activation email thing, as it’s quite broken and emails are backed up.

Very positive!
 
ko glitch
The sub at kickoff thing can either be ‘fixed’ by removing it from kickoff, or generally any bonuses across the board for substitutions can be lowered – however that would be for all substitutions, so the degradation would be minimal or affect other strategies. That being said it is worth making that change (eg. Reduce any performance bonus from substitutions).

So one of the big problems we have looks like we can do something about. So it can be removed but like someone mentioned before would that just be moved to another time ie 15mins. I have asked this. I'll not to sure about downgrading the effect on subs personally, what do you guys think?
Someone else did mention about making injuries more of a factor. Which would potentially move people way of making subs at KO and playing the whole game with an injured player. What do you guys think of this if this was possible?

At least we can do something about this one!



 
Not sure
I can’t make any adjustments to tactics bonuses unfortunately, as that is in the game engine code.

not sure if this was his response to nerfing 253 longball as there is no mention of it. I have replied asking the question again

 
Help pages
I can look at getting the help pages added. If you have content I can put it in, or possibly find a way for you to be able to edit it irf you wanted to.

 very positive again and crucial imo. We have the information available on here just need to send it over to him.

So, not too much is possible, but the major issue of subs at KO could be reduced, so that’s probably a welcome thing. For some of the others, such as prizes – they aren’t straightforward, but its possible.


End of email.

So thoughts and opinions? I have asked a few questions back myself with regards to the sub glitch and 253 longball.

All be it some are abit harder than others, there's still some positive stuff there.
Title: Re: Potential improvement/change to SL1
Post by: RParker9 on December 09, 2022, 06:34:22 AM
Nice one. Cheers for sorting Borg.

If the only way to stop the sub glitch is to reduce the effectiveness of subs then that seems fair.
Title: Re: Potential improvement/change to SL1
Post by: Gull on December 09, 2022, 07:57:47 AM
Well done Borg.

The subs performance bonus issue is a bit of a headscratcher.

The removal of instant subs at KO is a great starting point but I agree that subs at 15mins or 30mins will be taken advantage of.  If subs before HT were restricted to 1 and the injuries were tweaked slightly, this would mean managers will have to become more strategic when using subs, especially if the subs performance boost remains. Not sure where this would leave opponents playing nutter / psycho and whether this would benefit them more.

Not sure what the answer is - be a shame if 2-5-3 can't be adjusted. If there was more emphasis on skill regarding changes of formation and subs throughout this would atleast give weaker teams a punchers chance. As it stands 2-5-3 with a team around 800 is virtually unbeatable in all conditions if players are fully fit and morale and gelling are high.
Title: Re: Potential improvement/change to SL1
Post by: Denmark_14 on December 09, 2022, 09:07:45 AM
Good work Borg. Felt like I read all that for nothing. Can’t do this, probably can’t do that. You’ll end up with more work handing out prizes for top spots at the end of each season yourself. All I read from that is that the games fooked, and it’s staying that way. Oh I may be able to sort the subs out, woohoo!!
Title: Re: Potential improvement/change to SL1
Post by: captain_kush on December 09, 2022, 12:00:54 PM
It is the response I was fully expecting from Junior.

Does not know the coding and does not want to risk messing the game or structure by adjusting certain issues which is understandable but situation should have never been like this in the first place and the old code should have been wiped long time ago replaced with a new good coding structure. Even if Junior did 1 hour of work a week regarding this, it would have been finished a very long time ago...

Any fix you will try ask Junior, he will say it is not possible to change the code, so really there is no point in bothering to ask for fixes anymore as you already know the outcome.

It's true what Dane said, you will end up with more work, just like how I did back in the days.

I'm more than sure nothing will be done at all.. I'm sorry to be negative but that's the reality.
Subs glitch needs to be sorted but in my personal opinion, just leave it how it is as Junior doesn't know what he's doing anymore with this game and will probably break it if he tries something he does not know or never has done before....

If you can not proper fix the situation and just try to adjust a small tweak (reduce penalty or whatever), then there is really no point in doing anything in the first place. It either gets fixed 100% or not.... There should be no slight or temporary fix.

Thanks for all the hard work Borg and reaching out to Junior but it is the same story at the end of the day as usual.
Title: Re: Potential improvement/change to SL1
Post by: touchnplay on December 09, 2022, 01:38:02 PM
Good work Borg. Felt like I read all that for nothing. Can’t do this, probably can’t do that. You’ll end up with more work handing out prizes for top spots at the end of each season yourself. All I read from that is that the games fooked, and it’s staying that way. Oh I may be able to sort the subs out, woohoo!!

This
Title: Re: Potential improvement/change to SL1
Post by: touchnplay on December 09, 2022, 01:40:46 PM
Good work Borg. Felt like I read all that for nothing. Can’t do this, probably can’t do that. You’ll end up with more work handing out prizes for top spots at the end of each season yourself. All I read from that is that the games fooked, and it’s staying that way. Oh I may be able to sort the subs out, woohoo!!

This in coding terms seems like its going from tape cassettes to spotify should have incrementally updated over time hey ho
Title: Re: Potential improvement/change to SL1
Post by: stupac on December 09, 2022, 09:22:51 PM
Great job Borg, props to you for trying to get him to do anything.

However, it's clear nothing will be fixed by Junior's hands as he doesn't know how  ::)
Honestly if that's the case, then I'd rather he just didn't even do anything and risk breaking the game completely.

He either needs to pay someone who knows what they are doing to bring this game in to the 21st century, or sell up and move on.
Title: Re: Potential improvement/change to SL1
Post by: Denmark_14 on December 10, 2022, 02:00:00 PM
Why would he sell up when people still pay money in to this shit. I’m as bad as the rest of you.
Title: Re: Potential improvement/change to SL1
Post by: Brendan Rodgers on January 01, 2023, 03:58:31 PM
I'd like to see all the preseason gelling leagues removed. It just seems other teams who manage to get in are getting an unfair training advantage
Title: Re: Potential improvement/change to SL1
Post by: Brads on January 14, 2023, 12:47:33 PM
So judging by his response he either doesn’t have the knowledge to change the coding of the game or he doesn’t have the rights!

If it’s just knowledge he’s lacking then do we have anyone in here that has that expertise?
If he doesn’t have the rights to the existing code then I’m afraid we are stuck with what we have!

Title: Re: Potential improvement/change to SL1
Post by: stupac on January 23, 2023, 06:04:15 PM
Was Junior asked about the gelling issue? We (or at least I) have been getting less than we should for ages now. I had 3 games today and got 10 gelling which is unacceptable, considering we pay for daytime games.

Surely something this minor must be within his capabilities?
Title: Re: Potential improvement/change to SL1
Post by: captain_kush on January 23, 2023, 10:34:29 PM
Was Junior asked about the gelling issue? We (or at least I) have been getting less than we should for ages now. I had 3 games today and got 10 gelling which is unacceptable, considering we pay for daytime games.

Surely something this minor must be within his capabilities?

I have mentioned this various times to Junior in the past....

I don't know why this gelling bug occurs because when it happens, it does not happen to every team but to a certain selection.
I have found that there are sometimes gelling issues towards the end of the season.

Unfortunately, we are just going to have to live with it.
Title: Re: Potential improvement/change to SL1
Post by: munkeespuzz on January 24, 2023, 08:36:25 PM
Was Junior asked about the gelling issue? We (or at least I) have been getting less than we should for ages now. I had 3 games today and got 10 gelling which is unacceptable, considering we pay for daytime games.

Surely something this minor must be within his capabilities?

I have mentioned this various times to Junior in the past....

I don't know why this gelling bug occurs because when it happens, it does not happen to every team but to a certain selection.
I have found that there are sometimes gelling issues towards the end of the season.

Unfortunately, we are just going to have to live with it.

Seems very unfair to those who do suffer the effects....Maybe if Junior removed the gelling code we would see more accurate results?
Title: Re: Potential improvement/change to SL1
Post by: The Borg on January 25, 2023, 07:18:39 PM
I wouldn't expect Junior to do anything with regards to going into the coding of the game.

Not spoke to him since I tried all this back in early December but my chats with him appeared like anything to do with the coding of the game couldn't be altered.

Sadly for SL1 its a case of 'get on with what you've got' now. SL2 well....... has that ship sailed?
Title: Re: Potential improvement/change to SL1
Post by: munkeespuzz on January 28, 2023, 08:52:44 PM
I wouldn't expect Junior to do anything with regards to going into the coding of the game.

Not spoke to him since I tried all this back in early December but my chats with him appeared like anything to do with the coding of the game couldn't be altered.

Sadly for SL1 its a case of 'get on with what you've got' now. SL2 well....... has that ship sailed?

Spot on as always mate. In my opinion, Junior actually has no idea how to fix anything. His refusal to be honest with paying users however pisses me off more than i can explain after all these years. SL2 is finished now. Ive given up as admin, due to being ignored for around 5 years now. I actually don't care if both sites shut down now. And that's coming from a user who was here on day one of this site first going online.
Title: Re: Potential improvement/change to SL1
Post by: Swifty on April 19, 2023, 08:01:27 PM
Cut down the conferences to create more competition and make the game harder.
This will also cut down the amount of computer teams meaning the top leagues will not have any computer teams in. I believe this would make the game more enjoyable knowing that every game is a challenge and you would always be up against the top managers on the game.
Currently with 8 conferences and the amount of leagues in each divisions is too much and wasted space.
Title: Re: Potential improvement/change to SL1
Post by: Gull on April 26, 2023, 07:48:34 AM
Cut down the conferences to create more competition and make the game harder.
This will also cut down the amount of computer teams meaning the top leagues will not have any computer teams in. I believe this would make the game more enjoyable knowing that every game is a challenge and you would always be up against the top managers on the game.

This would be unlikely, but always thought it would be good if all teams merged to 1-1-1, 1-1-2, 1-1-3 and 1-1-4 it would create a Friendly League type structure. Playoffs would be interesting as would feature 4 competive teams too. Obviously would have implications for the ICC, CS & Elite Cup.
Title: Re: Potential improvement/change to SL1
Post by: Cove on April 26, 2023, 11:10:29 PM
Not a bad idea but do you lose your history if you change conference????
Title: Re: Potential improvement/change to SL1
Post by: captain_kush on April 27, 2023, 11:22:39 AM
Cut down the conferences to create more competition and make the game harder.
This will also cut down the amount of computer teams meaning the top leagues will not have any computer teams in. I believe this would make the game more enjoyable knowing that every game is a challenge and you would always be up against the top managers on the game.
Currently with 8 conferences and the amount of leagues in each divisions is too much and wasted space.

This will not and can't happen as the game would break if you removed conferences as there would be implications on other parts of the game such as CS, EC and ICC. We all know Junior knows nothing about the outdated code.

Not a bad idea but do you lose your history if you change conference????

No you won't lose your history but there is a small chance you can lose your team and it becomes a cpu. Has happened a few times but obviously this can be reversed by Junior... Just depends when he's bothered to do it.

Don't know why people are still asking for changes in this game when clearly this won't happen and your literally just wasting your own time.... Borg created this thread last year contacting Junior and asking for basic fixes but nothing as usual. Didn't he promise to do something over the xmas period last year? Won't even fix the basics such as the help guide or feedback, what makes you think he will do anything else?
Title: Re: Potential improvement/change to SL1
Post by: Cove on April 27, 2023, 01:13:26 PM
Hello Kush,

Fair feedback but i think this request is slightly different because we as players can simply move to 1-1-1/2/3 etc

We dont need Junior to do this. Of course it would have implications for players who have multiple teams or teams in all 8 conferences.
Title: Re: Potential improvement/change to SL1
Post by: Walpster on May 01, 2023, 09:56:51 AM
Cut down the conferences to create more competition and make the game harder.
This will also cut down the amount of computer teams meaning the top leagues will not have any computer teams in. I believe this would make the game more enjoyable knowing that every game is a challenge and you would always be up against the top managers on the game.

This would be unlikely, but always thought it would be good if all teams merged to 1-1-1, 1-1-2, 1-1-3 and 1-1-4 it would create a Friendly League type structure. Playoffs would be interesting as would feature 4 competive teams too. Obviously would have implications for the ICC, CS & Elite Cup.

I think this is a great idea, i would like to see this happen, all the top active teams merging together
Title: Re: Potential improvement/change to SL1
Post by: Brads on May 10, 2023, 03:18:44 PM
The problem I think we all have is that all these ideas were put forward 10 years ago to be implemented into SL2

The only problem is we didn’t need a new game we just needed an update to the original game!

And when they released what effectively is a totally different game rather than an update it was the beginning of the end!

The only chance we have is finding out who owns the rights to the game and either we buy it as a consortium or someone buys it outright!

It’s pretty clear from all chats posted on here Junior either doesn’t own the rights to the game (fully or at all) or doesn’t have enough of a clue about the programming side to be confident in changing it without monumentally fucking it up