Completely different mate. I was hoping for a haptic
screen not a haptic
controller. There are basically two different types of haptic technology. The first, developed by Senseg, is for use on a touchscreen and enables users to feel the textures on the screen. The second, developed by Artificial Muscle, is for use on the device itself...and is pretty much Rumble 2.0 that gives a more tactile rumble based on sound. Just because it doesn't have Rumble 2.0 doesn't mean that it doesn't have Rumble 1.0. Like I've said there's no reason why Nintendo won't have traditional rumble.
Also have read a leak regarding the PS4 and 720. Sony and Microsoft appear to have not learnt any lessons at all this gen. Both consoles are going to be using 3D stacking for it's RAM so you're guaranteed to have more than 2GB of RAM and the PS4 is going to have a GPU capable of producing 1800 GFlops (compared to the U's expected 600-800 GFlops (depending on clockspeed)). And the 720 is going to be more powerful than that.
So, in layman's terms, the PS4 is going to be around 10 times more powerful than the 360, the U between 3 and 4 times more powerful than the 360 and the 720 should be around 12 times more powerful than the 360. Which should give us next gen being on a par with last gen - U = PS2, PS4 = Gamecube and 720 = Xbox.
Wasn't expecting Sony and Microsoft to go for that sort of horsepower next gen, particularly the former due to their financial situation.
We'll probably be looking at them both retailing for around £400 which could end up biting them both on the bum. Microsoft won't be having any problems but Sony could end up being right in it, especially if the Vita continues to fail hard in Japan for the next year.