Keep on meaning to get The Walking Dead games but haven't got around to it.
I need to stop spending money on my credit card for a few months so that I can get my 1080 GPU though. Luckily Kevin downstairs has just got a job so he'll be able to give me the money he owes me so that'll make things a bit easier.
Have decided to start work on a Day Of The Triffids VR game, just a hobbyist demo type thing with a small level or two. Going to use Unreal Engine 4 for it. Have download the 1962 film, the 1981 telly series and the 2009 mini-series to get inspiration. One of my favourite books and the 1981 has always been one of my favourite series too.
Should be easy enough to model a hospital and car park but will probably have to 'cheat' and download a few free models for cars and stuff. Have got 3DS Max, Maya, Mudbox, ZBrush, Substance Painter and Substance Designer to help with the modelling but my depression is going to make it all difficult to do, who knows...maybe it will be therapeutic..?
Here's my plan:
1) Do a street scene first
2) Use Maya to model houses, walls, fences, hedges, doors, gates, road and pavements
3) Use Maya to animate doors and gates
4) Use Mixamo Fuse to create humans
5) Use Substance Designer for the textures
6) Slap it all together in Unreal Engine lol
Going to take me ages but should be fun
Day Of The Triffids was one of the game ideas that I was going to come up with when I was working for Eidos before they told me I couldn't go anywhere near a design job without a Design Degree. Fuckers.
I'm also planning to do a
ripoff er...game inspired by Paradroid, loved that game when I was a kid. I started work on the design document years ago at Eidos for the game for the Wii but binned it when they said they wouldn't even look at the thing without said Degree. And of course despite not having that degree I designed the same control scheme that Metroid Prime Corruption and Medal Of Honour Heroes had for pointer controls before they released.
You don't need a Design Degree to design games, you just need common sense and enough experience playing games that you know what works and what doesn't. Going by the amount of awful design decisions I've seen during my years working in the industry getting a video game design degree is about as useful as a chocolate teapot lol