Here's my first finished corner piece for my modular corridors:
As I mentioned in the Arcade Machine thread I was planning on putting some text, handles, vents etc on the yellow engineering panels at the bottom but the texel density is too low so it looks pixelated.
Now I need to save these individual Materials as Smart Materials so that I can quickly finish the other pieces.
Then up next is the ships, storage containers (already done ages ago!), shipping containers and various props for the docking bay which is the opening playable scene of my game.
Haven't been able to do much work on my game this year so far because I've been having a particularly bad time with anxiety and depression but I managed to put in a couple of days this week which is great. I hadn't gone anywhere near it for ages.
My plan is to get something playable (a Pre-Alpha) and then put it on itch.io which is an indie developer's website, some time early next year. You need to have released SOMETHING before Oculus accept you into their Oculus Start programme which I'm hoping to be able to apply for early next year once I have that Pre-Alpha up and running.
And once Oculus accept developers into their Start programme they give them a free Oculus Rift and a free Oculus Go to develop with. Once they do that I can give my current Rift to my mate and his family in Margate who've been very good to me over the last 20 years or so. He was just made redundant and got a new job that isn't paying as much so he can't afford to get one himself, and he was gobsmacked when he tried mine out earlier this year.