It's been a pretty poor E3 for VR so far. Fallout 4 VR doesn't have any hands, the Pip Boy use looks button driven and the Vive controller models look VERY out of place in the Fallout universe. Some VERY questionable design decisions there. The only good thing about the trailer is that they've shown that the game has free locomotion. It's also going to be a full price separate version too, with no discount for people that have bought the original. I think I'll just end up playing it using VorpX and the Xbox One controller.
Doom VR has hands so they've got that right but during the trailer I didn't see any free locomotion being used which is going to be a pain in the arse and a major prevention of presence in the game.
Hopefully both of these games will be modded quickly enough to solve some of these problems.
No news of a VR version of Super Lucky's Tale yet, 'at this time' according to a Playful rep in Twitter, and I don't like the new art style compared to the original. The original game had a cartoony and Pixar-quality animation look to it but the sequel makes Lucky the squirrel look pretty odd.
Nothing VR from EA either but I guess the numbers aren't there for them to invest much into VR development.
We've still got Ubisoft's conference to come in nearly 6 hours and Sony's one 3 hours later I think but the Sony one isn't going to be relevant to me personally. Hopefully there's going to be something big on the way from them anyway though.
Still, Oculus have a major title releasing every month for the rest of the year so I'm going to stay busy, starting with Mage's Tale on the 20th which looks pretty good. No free locomotion in that though I don't think.