i really hope that talks between Mustapha ( Kush ) and junior prove to be productive and the game can be taken forward and developed.
I don't think anyone is intentionally criticising SL2, I'm sure there were lots of managers that took the time to make the change from SL1, and got hooked liked the majority of us did on SL1. It's unfair for anyone to judge a game unless they have played it over a long period of time. It was a personal choice when SL2 was released, there were those that left SL1 and were happy to make the transition to SL2, those that remained with SL1 and didn't want to or have the time to invest in playing a game that was quite different to SL1 , those that were playing both at the same time, and over time those that returned to SL1 preferring the old format to the new.
One of the best features about SL1 is it's simplicity, so easy to play, and takes little time and effort to manage a team each day. Ideal for setting up tactics the night before or early morning before going to work, and a few minutes required in the evening to check results, change between rest & re-hab, and set up for the next day. Better suited for those of us that don't have lot's of time on our hands to invest, but still gain lot's of satisfaction from the game.
So this is my own USP ( Ultimate Selling Point in Marketing terms ) for SL1
So I can only speak for SL1 as that is the game I personally preferred to continue playing when SL2 was released, and the game I've played since registering back in March 2004 on the Team Talk server.
No doubt a business / development / marketing / advertising strategy & plan will be produced for the short / medium, and long term goals for the game.
Short term possibly 3-6 months, medium term 6 months to 2 years, and long term from 2 years onward.
We will all have our own ideas of what we would like to see in terms of development over time, and would all contribute to providing ideas and a wish list for future features to the game. So i will start the ball rolling, maybe a separate thread will be introduced on the forum for us all to contribute to the wish list.
Short Term
- Establish the future of the game ( business plan / strategy, talks between Mustapha & Junior, members wish list ). Answer the questions, where do we
want to take the game? how do we get there? how do we attract new players / members? what countries would we like to expand to in the long term?
what is the best way to advertise and market the game in the UK and in other countries?
- Bring the game up to date by fixing any bugs and re-coding so that is in a format and ready for future development
- Communication, provide regular feedback to the community via the forum / in the game of how development is progressing and what the intentions are
for the games future. Ensure feedback is answered promptly.
- Create a help / support / tutorial section for new players, as well as existing players.
Medium Term to Long
- Introduce game development updates on a regular basis incorporating the best features of the wish list from the forum. A few examples are;
True league pyramid system. One top tier ( Premier League of 16 teams ) above the 8 Conference top divisions. the top 2 in each Conference X-1-1
would play the bottom 8 teams in the premier league over two legs to either try to gain promotion to the premier league or fight to remain in the
premier league. ( Just my own idea ) Would need some thought though regarding Inter-Conference qualification, Champions Shield, and Elite Cup.
Incorporate the Friendly Leagues as part of the game. Incorporate UCB ( Ultimate Conference Battle ) as a feature of the game.
Incorporate the official ranking system as part of the game
Enable selling, as well as buying players on the transfer market, player auctions, etc. Obviously update the existing transfer market.
Introduce bigger squads, youth players / squads
Give players on the transfer markets and in squads real values so i.e. a player costing 10,000 credits would be £10,000,000. ! credit = £1000
Introduce a player star systems so that the best players can be recognised as super stars, super talents, etc.
Develop an in game feature so you can watch the highlights of your match rather than knowing the result straight away ( adds a bit of excitement ).
Anyone who has ever played "Rocking Soccer" would know the kind of match simulation that could be produced of the actual match.
Introduce facilities such as a stadium that can be developed so that virtual income can be generated from fans attendance
Gradually introduce the game to other countries, the ultimate goal to establish markets in Europe and the continent so that i.e. a proper champions
league can be introduced over time
Introduce national teams so that a player can manage a national team and pick from the creme de la creme of players from different countries, proper
tournaments such as the European, World cup etc.
I've played and I am playing quite a few footy management games, so just a few suggestions that might or might not be possible if the game is to be developed and moved on over time
Cheers
Deca