I have to say I'm actually very surprised myself with some of the suggestions lately, not just on this issue, but with things like gelling too. While I completely agree there are bugs and problems that should be ironed out, it appears Junior doesn't have the knowledge or time to do so. But that does not necessarily translate to 'turn off gelling', or 'turn off bonus training because I missed it' are good logical solutions, neither does it 'fix all problems' to anyone not stuck in tunnel vision. Above all none of those can be stated whilst hiding behind 'saving the game'.
If you turn off gelling completely, you obviously lower demand for private leagues as a consequence.
If you turn off the training benefits, once again you lower demand, and in a supposedly 'fair for ALL' action you force managers like Stupac to either pay up for friendly games or not compete at their current level. Once again potentially lowering demand on their part, and on those that are willing to pay for the Gold leagues.
This whole issue has come about due to a demand issue has it not? Where managers for whatever reason have missed out on places in Gold leagues. We have the extra supply to accomodate for this demand easily, whether it be by increasing the number of leagues or number of teams in each league, or perhaps capping the amount of teams each user may enter. But instead just take the supply away and kill demand for growth? That is an inverse of reality.
If demand falls the game slides, this is a business still after all. I apologise for reapeating Supply/Demand, but how are people not understanding this concept and then telling themselves they are helping the game(business). Especially when there is the supply here to match demand.
The best option would probably be to increase friendly games right up until the final game of the season, restarting on day 2 or 3, and leaving the training bonus on the day league for budget teams, but once again It sounds like Junior would not be able to make a change such as this.