Awesome Borg,
Here are my opinions on the proposals:
1) Bigger prize reward is always nice, but I prefer to give credits to top 3/4 in top division too. This to keep competition in all top divisions bigger, and also the elite teams don't take away all the available credits, and the "lower" teams have to spend money to keep playing.
2) I don't like subbing at kick-off. It doesn't feel naturel, and it makes setting up games more annoying and a waste of time.
Making the penalty for injuried players higher than out of position players is a good option, but as mentioned, this gives the natural formations a big bennifit as they can cover more positions then the special (Atticking/Defensive) formations.
I really love to see more teams building a special formation. The problem with these is indeed you have a harder time covering all positions in case of injury/Awol/Ban. Increasing the squad amount can help with this, but also benifit the normal formations alot.
Maybe giving attacking/defensive players an automatic 'can play on all sides' maybe equals this a bit.
Also if injuries will be penalised harder in games, we might see more teams try a psycho against a top opponent, to hope to do damage in the game, and the better teams will have lots of injuries if this happens. While Bans are mostly only 1 game. Don't know how i feel about that. (maybe decrease the time for injuries, and increase the time for bans)
3) 100%, i feel as a community we need to do everything possible to help new managers.
I feel giving new members a starting fee of x-amount of credits will help. (not the 300 for confirming email, but enough to build a first semi-decent squad), or maybe give them a semi-decent 3 season old squad to start with.
If you start as a new manager you need to buy credits to be competitive, I don't know many people that would spend money on a game with low activity and unsure if you will keep continuing playing.
Also you need to build a squad for 2-3 seasons (3-4 months) to even be semi-competitive. For new players that is a long time and a big investement.
If you can skip these steps, and let them have fun battle games in the midfield of a top conference, while building a squad, it encourages to keep playing, instead of losing 5-0 everyday to top teams, and destoying your PC-filled lower conference.
Also, maybe some managers can write a nice guide for newcomers with the basics, and some good tips. Maybe a buddy system. Top managers can become a buddy of a newby, and give them tips. I would love to advice someone new and see how they use my tips to make their own team and plan.
4) Not sure if removing 2-5-3 is the solution. before 2-5-3 almost everyone was playing 4-5-1. i think most people will follow the formation of the top teams, so there will always be a dominating formation i think. (that's what I did when i re-started again)
I feel the 2-5-3 and 4-5-1 are used so much as midfielders are easier to train. (Elite players can be bought at almost full stats). Maybe if we lower the stats of top midfielders on the TM the massive midfield teams will suffer a bit.
Or Junior can share some weaknesses of 2-5-3, so teams can be build to counter it. But I prefer to find weaknesses of formations myself by exploring.
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My improvements ideas:
1) I think this game needs a proper working app. You need to play daily to set-up and select training. Some people can't get on a PC on a daily base, and playing from my cellphone gives me **** .
If there would be a easy to setup app, I feel this game can get a boom again and increase playerbase alot.
2) The TM is very busy, but I remember a year ago, one day all computer teams started to be active on transfer market. this also increased the amount of bids on players. I know back then all computer teams were losing 3-0 because they couldn't field players, but you could easier snipe a cheap player on the TM. not sure if we can disable that again. -> the negative side is that PC teams and lower competitions will be dead again as they all lose 3-0.