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Author Topic: Wii U pricing  (Read 76774 times)

Offline jman

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Re: Wii U pricing
« Reply #90 on: September 18, 2012, 03:25:56 PM »
I'm getting the Pro controller for when I have friends and family around.

Ahh, I didnt realise zombiU doesnt support wiimotes.. I guess without wiimote support and without dual gamepad support.. the only thing left to buy would be the pro controller to play the offline only multiplayer with other people... LMAO.. what a croc of shit!!!  Wonder how many future games will be doing the same thing - dropping wiimote support.. I wouldnt be suprised if most games on the Wii U - the ones that aren't budget nor 1st party went with dual-thumbstick controls only...

How will you survive though after years of claiming that pointer controls were much faster and more accurate... LOL


And sorry, I agree with Late on the price of the gamepad - the Pro Controller seems to cost the same in pounds as it does in yen.. so dont see why the gamepad will be any different... thats the RRP price, so I doubt you'll see it retail for any less than £90 over here.

Offline Late

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Re: Wii U pricing
« Reply #91 on: September 18, 2012, 03:45:23 PM »
We don't know how much the GamePad costs to buy because they aren't on sale yet. We've only been given a price for them in Japan.
No, we don't know how much the GamePad would cost over here, but we have to just go with the sources available - of which we have two:
A) we have Nintendo Japan announcing the gamepad as being around 13,440 yen (£107 - before 20% vat); and
B) we have you guessing it'll be about £70.

Either way, it doesn't matter one jot whether £70 or £130 of the £300 relates to the gamepad. £300 is too much to charge for a console that doesn't perform like a next gen platform should.


...which is around the same price as a remote and nunchuck combination when the Wii launched that absolutely nobody had a problem paying.
You really do just make this shit up as you go, don't you.
Recommended retail price was £29.99 for the wiimote at launch, and £14.99 for the nunchuck.
You could get them much cheaper if you shopped around, of course. I've just had a very quick look on HUKD and there were numerous deals getting you the wiimote for £22.79 and the nunchuck for £11.20, around December 2006/January 2007. That's £33.99 in total which is nowhere near £70!

And what makes you think nobody had a problem paying that much? I have a poor memory but even I remember the uproar about having to pay for primary controllers and then having to pay for peripheral controllers on top of that.
Not to mention the extra (optional) expense if you wanted traditional style wii controllers, or gamecube controllers.
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Offline harv

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Re: Wii U pricing
« Reply #92 on: September 18, 2012, 05:34:33 PM »
I'm getting the Pro controller for when I have friends and family around.

Ahh, I didnt realise zombiU doesnt support wiimotes.. I guess without wiimote support and without dual gamepad support.. the only thing left to buy would be the pro controller to play the offline only multiplayer with other people... LMAO.. what a croc of shit!!!  Wonder how many future games will be doing the same thing - dropping wiimote support.. I wouldnt be suprised if most games on the Wii U - the ones that aren't budget nor 1st party went with dual-thumbstick controls only...

How will you survive though after years of claiming that pointer controls were much faster and more accurate... LOL


And sorry, I agree with Late on the price of the gamepad - the Pro Controller seems to cost the same in pounds as it does in yen.. so dont see why the gamepad will be any different... thats the RRP price, so I doubt you'll see it retail for any less than £90 over here.

Not sure if it does or not, I'd assume it does, but a few of my friends are more comfortable with using dual analogs than pointer controls. Same goes for local multiplayer without splitscreen for Black Ops too when I get it, I'm going to have to relegate myself to either the GamePad or the Pro to save myself having an unfair advantage over my mates and Black Ops has been confirmed to have pointer control support I think. 8)

Having local multiplayer without splitscreen is a major selling point for me, I really can't understand people getting behind splitscreen multiplayer so much, a bit pointless having it because you can always see where your opponent is. Daft imo. :-\

We'll have to wait and see regarding the price of having two GamePads, but like I've said they don't cost a great deal to make given what they're made of.
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Offline Late

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Re: Wii U pricing
« Reply #93 on: September 18, 2012, 06:01:44 PM »
I really can't understand people getting behind splitscreen multiplayer so much, a bit pointless having it because you can always see where your opponent is. Daft imo. :-\

Same team / co-op?  :/

Clown.
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Offline harv

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Re: Wii U pricing
« Reply #94 on: September 18, 2012, 08:15:45 PM »
I really can't understand people getting behind splitscreen multiplayer so much, a bit pointless having it because you can always see where your opponent is. Daft imo. :-\

Same team / co-op?  :/

Clown.

It's quite clear from my post I wasn't talking about players playing in the same team or playing co-op. The word 'opponent' was a bit of a giveaway ::)

Clown. ;)

The world and his wife, going by complaining on various forums when it isn't present in shooters, wants local splitscreen versus gameplay. I've always found it pointless, as I've already said, because you can always see where your opponent is at all times. No opportunity to sneak behind someone and melee-kill them.
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Offline Late

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Re: Wii U pricing
« Reply #95 on: September 18, 2012, 08:36:40 PM »
As you say - pointless. Which is why it's only reqested for coop play.

You ain't going to make things better if one person is on the telly and one is on gamepad, anyway, unless neither player can see the other's screen. Assuming most people have 2 tvs in their house  they'd be better off buying two xboxes. They'd save a few quid, too...
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Offline jman

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Re: Wii U pricing
« Reply #96 on: September 18, 2012, 08:47:47 PM »
What late said, the guy with a gamepad can still see the tv lol.  Anyone interested in local deathmatches does in on the pc via lan parties. These days people just play online, a feature missing in zombiu which is just not heard of in shooters these days, of course you'll probably think that it's a good thing lol

Offline harv

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Re: Wii U pricing
« Reply #97 on: September 18, 2012, 09:51:52 PM »
Quite easy for one player to sit out of view of the telly. ::)

I've read a lot of gamers praising this aspect of Black Ops 2, there are plenty of Call of Duty players out there that want such a feature.

As for ZombiU, no online multiplayer is disappointing but I'd prefer a decent single player length to online multiplayer any day...although I'm expecting the inevitable sequel to have both. Last I heard the single player campaign is around 17 hours long, but a game like that is pretty difficult to gauge given how difficult it's going to be. Some people might do that in 10 hours I guess in a Speed Run, it's going to be interesting to hear how long Survivor Mode takes you to play once you've unlocked it.

The things that it's really got going for it is that the placement of stingers, number and placement of zombies is different every time and, as I mentioned, Survivor Mode where you have to start and finish the game without losing a life. That must be a real bitch to test lol :o :P ;D
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Offline jman

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Re: Wii U pricing
« Reply #98 on: September 19, 2012, 08:51:57 AM »
Quite easy for one player to sit out of view of the telly. ::)

That player would have to out of earshot of the telly to get no advantage really, so what, they would go out of the room?... then you might as well just bloody play online lol.

I dont think I've played local deatchmatches split-screens since the heady days of my youth playing goldeneye on the N64... but then online functionality wasn't about then, so there was no other choice...unless you had 3 or 4 tvs and consoles... if I had a choice nowadays.. I'd pick online versus multiplayer over local versus multiplayer any day of the week... and ZombiU doesnt support online play lol... I had loads of fun playing Left 4 Dead on the pc with about 6 of my good friends online a few nights a week... beats having them to all come over at the same time and be limited to 4 player matches locally.

Offline harv

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Re: Wii U pricing
« Reply #99 on: September 19, 2012, 09:10:41 AM »
The sound isn't going to give anything away about where each player is, why would you have to have people away from earshot of each other..? ???

And you may not be interested in local multiplayer yourself but the option of local multiplayer without splitscreen has had a great deal of positive response from other people.

And, again, the lack of online multiplayer for ZombiU isn't ideal but it certainly doesn't appear to be a dealbreaker going by feedback I've read so far. Ubisoft simply haven't had the time to include it, but the lack of it hasn't stopped the title from being a system seller. And like I said, we'll see online multiplayer in the sequel. ;)
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Offline Late

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Re: Wii U pricing
« Reply #100 on: September 19, 2012, 10:20:29 AM »
Quite easy for one player to sit out of view of the telly. ::)
How's that going to work?
I'd imagine most people have the tv set up so that it's visible from pretty much the whole of their front room, and have their sofas pointed toward that side of the room.
Is one of the players going to take his gamepad and crouch down behind the telly?
Are people supposed to move their big plasma tellies and/or furniture around every time they want to play multiplayer?


...the option of local multiplayer without splitscreen has had a great deal of positive response from other people.
Care to back that up? Cos I call bullshit.
As Kieron says, if you want to play local competitive multiplayer you play on a LAN. (Personally I prefer to use the xboxes, most folk prefer to use pc.) It's the only real way to do it.

One person playing on a low resolution handheld whilst crouched behind the telly, playing against someone playing 1080p on the big telly is no comparison.
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Offline jman

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Re: Wii U pricing
« Reply #101 on: September 19, 2012, 10:52:46 AM »
The funny thing is.. I can actually picture harv with his gamepad crouched behind his tele shouting.. "no, its all good guys.. this is the future of gaming!!".. while the other guys have already got up and left the room 10 minutes ago lol.

Offline Late

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Re: Wii U pricing
« Reply #102 on: September 19, 2012, 11:59:59 AM »
The funny thing is.. I can actually picture harv with his gamepad crouched behind his tele shouting.. "no, its all good guys.. this is the future of gaming!!".. while the other guys have already got up and left the room 10 minutes ago lol.

lol! I now have snot down my tie - thanks...  ;D
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Offline harv

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Re: Wii U pricing
« Reply #103 on: September 19, 2012, 02:45:34 PM »
It's easy enough. Just turn your armchair around. Like I've said, I've seen plenty of people happy about having that as a feature. A load of people love splitscreen multiplayer ever since Goldeneye on the N64 years ago, but like I've said imo that's pretty pointless if you can see where your opponent is all the time. I've never seen the attraction myself personally. :-\
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Offline Late

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Re: Wii U pricing
« Reply #104 on: September 19, 2012, 03:17:06 PM »
It's like talking to a brick wall...

Nobody's arguing about splitscreen competitive multiplayer being silly. Of course it's perfectly ridiculous. Nobody here has said otherwise, yet you're trying to convert us to seeing it the way we already do!
In fact, nobody anywhere wants splitscreen competitive multiplayer. You keep saying everyone wants it, but I've seen no evidence of that and don't believe it for a second. Where are all these people who are crowing for splitscreen on a non-coop FPS?
It was acceptable in Goldeneye's day, back in 1997, because there weren't really many people who would have an alternative method of playing multiplayer. That was a LONG time ago, though.


As for turning your armchair around, that would probably work for some people. Not a significant number, though. I wouldn't imagine a high proportion of homes have armchairs in a position where you would happily rotate it on it's spot (or even move it at all) to put it in a position where it's (a) comfortable (ie your knees aren't now embedded in a wall); (b) impossible or very difficult to see the TV; and (c) impossible or very difficult for the other player to see your screen. And they'd do that every time they want to play a multiplayer game? And they'd be happy about playing on the low-res handheld?



Seriously - you want to play on LAN, if you're going to play a local competitive multiplayer game.
Look it up - it's jolly clever stuff, and has been around for a while... Every player can have a large high def screen, it's cheaper than getting a U, you can have more players, and it's balanced - unlike the U, which you're now claiming as the saviour to a problem that quite frankly doesn't exist.
Better still, play online. There's no excuse for a game like that not to be playable over the net.
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